Extra Gallery Images
| This section contains all the collected information I have on game secrets. Anything hidden that's not normally found in the course of the game is in here. All secrets are mentioned as you can find them in the walkthrough itself; this is just a collection of them in one place. |
Extra Gallery Images
You should know the Gallery option underneath the Options menu from the title screen. Ordinarily you get a new gallery image every time you go through a certain event. After you go through the entire game, you'll have 46 images in the gallery (from 0 to 45). But, there are three extra images you can get. | |
Image 48 (Section 5.4):
Image 47 (Section 9.2)
Image 46 (Section 13.1) |
Hidden Cards
The Card option underneath the Options menu from the title screen you should also know. Normally, cards are obtained from fighting enemies and occasionally they'll drop a card for you to pick up. There are two items which help to increase their frequency, and other ways of obtaining cards. | |
Card Hunter: increases chances of getting a card after battle
Card Hunter S: always will get a card after battle | |
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After Battle: | |
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I already mentioned obtaining cards in battle. Normally after you fight, you'll have a chance of receiving a card of the enemies you defeat. The Card Hunter items increase the odds that you'll get a card. After boss battles you'll always get a card. | |
| Card Shop: |
There's also a card shop located at the end of Black Rose Street in Meribia. Enter, talk to the bunny-girl, and she'll offer you a choice of one of three cards for 100S each. Answer either 1) I'll buy!, or 2) Ah, no thanks. You'll be given a random set of three cards to choose from. Once you agree to buy, you have to buy one of these. You only get cards of characters this way, and you can only pick up cards of characters you've seen up until then (so if you visit when you first enter Meribia, don't expect to pick up a card of Myght yet). | |
| Card Traders: |
There are also two card traders on Lunar. One is in the eastern part of the Marius Zone; the other is inside the Ayakashi Forest in the Stadius Zone. If you speak with the one in the Marius Zone, he'll ask you if you'd like to trade to which you can say either 1) Of course!, or 2) Not now. At first he'll give you three options; you need certain enemy cards to trade with him for each. The enemies you need to get are found in the Meryod Forest. If you speak to the one inside the Ayakashi Forest, he won't have a card to trade with you until after you've battled Taben in Ruid. After that, you can go back to him and he'll have a Hi-Nash for trade. | |
Other Methods: | |
In addition to the three listed above, there are a few cards available elsewhere in the game. The ones I have thus far are as follows: • Card 53 - Barrel: • Card 55 - White Dragon Nall: |
Red Treasure Chests
After you pass the Thieves' Guild test and talk to the barkeeper at Reza, you can go to the Thieves' Guild. Also, you have the Guild Card in your inventory, which enables you to open red treasure chests. Below is a list of red chest locations throughout Lunar. | |
Burg: |
Magical Stick: Ramus' house, top floor in empty room Beat Knuckle: Southeast corner there's a gap that's a passage through the forest. Go south through the trees and enter a clearing where a chest is in the middle. Sardonyx: In the gap in the forest, behind the trees in the upper-left part of the clearing Thunder Blade: In the gap in the forest, behind the trees in the lower-left part of the clearing |
Goat Forest: |
Earthquake: In the second part of the forest, north of the bridge there's a chest surrounded by trees. There's an entrance on the eastern side of the chest, where the road touches the trees. |
Hag's House: |
Card Hunter: Inside the house in the room on the west |
Saith: |
1500S: Behind the house in the northeast corner |
Meribia: |
2000S: Mel's Mansion, top floor along the western wall beside Mel's room. Mental Drop: Mel's Mansion, in the northeast corner of the training room Heal Drop: Mel's Mansion, in the northeast corner of the training room 3000S: Mel's Mansion, in the southwest corner of the training room 2000S: At the docks, in the eastern warehouse on the southern row Bunny Suit: In Ramus' shop, the side room past the eastern wall, right below the crates (do not get if you want later the Magic Plate or Mirror Shield) Magic Plate: In Ramus' shop, the same treasure chest if you check in Meribia after defeating Ghaleon but before going to the floating castle (do not get if you want both the Magic Plate and Mirror Shield) Mirror Shield: In Ramus' shop, the same treasure chest if you check in Meribia after defeating Ghaleon and talking to both Mia and Kyle, but before going to the floating castle (this way you get both the Mirror Shield and Magic Plate) |
Vane: |
Dark Seed: Behind a tree behind the weapons shop Mental Drop: Behind the bottom-left pillar in the Magic Guild's main hall 7000S: Behind the upper-left pillar in the Magic Guild's main hall Heal Drop: Behind the upper-right pillar in the Magic Guild's main hall Music Box (non-item): Mia's room in the Magic Guild, behind the bed |
Nanza Pass: |
Magic Ring: In the area east of town, in the small cave there's the red chest (cave right before you saw Kyle and Jessica fighting) Coral Tiara: In the area east of town, outside of the small cave on the westernmost side (right across the exit of the cave) Rainbow Seed: In the basement of town, in the southernmost bedroom Flame Hammer: In the area south of town, around the northeast corner of the map Mental Drop: In the area south of town, in the northeastern corner of the map |
Lann: |
Mental Drop: Right beside the items shop outside |
Reza: |
10000S: In the house accessible via the first doorway on the left past the town entrance, on the ledge 2000S: In the house accessible via the first doorway on the left past the town, in the room at the end of the hallway Nothing: In the house accessible via the first doorway on the left past the town, in the room at the end of the hallway Angel Tear: In the house through the doorway in the northwest corner of town, on the ledge 5000S: Behind the bar, the room at the eastern end of the hallway |
First Spring: |
Aquamarine: At the springs south of the Meryod Forest, beside the building Dream Knuckle: Also at the springs south of the Meryod Forest, beside the spring |
Ayakashi Forest: |
Ruby Glove: North end of the forest, next to the entrance Flame Ring: South end of the forest, second passage down and to the left Magical Hat: At the springs, northern red chest Phoenix Claw: At the springs, eastern red chest |
"Series" equipment refers to a particular set of equipment that, when all equipped, give an added bonus. In Lunar: Legend there are three "series": Barbary Series for Kyle, Gentle Series for Nash, and Magical Series for Mia. Below is a description of each, their effects, and how to obtain them. | |
Barbary Series | |
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The Barbary Series can only be equipped by Kyle. It primarily boosts his attack and defense. It's comprised of the following: The effects of each item are as follows (available under Items): The entire series gives an overall benefit of ATK+100 and DEF+66. This turns out to be Kyle's strongest combination of armor and weaponry. | |
Gentle Series | |
The Gentle Series can only be equipped by Nash. Altogether this combination boosts his ATK, DEF, WIS, and MDF. It's comprised of: The effects of each item are as follows (available under Items): The entire series gives an added benefit of ATK+35 & DEF+48. But, since the Gentle Rod and Gentle Coat carry their own benefits, this results in a total benefit of: ATK+35, DEF+35, WIS+70, MDF+70. The added magic bonuses make his spells incredibly more useful, which is why I suggest keeping this set. Towards the end you may find weapons for Nash which offer higher attack, but since that means giving up the utility of his magic I recommend not bothering. | |
Magical Series | |
The Magical Series overall can only be equipped by Mia; though Jessica can equip three of the four items, because she can't use the Magical Stick she can't receive the added bonus. The Magical series contains: The effects of each item are as follows (available under Items): The entire series gives an added benefit of ATK+35 & DEF+48 when all equipped. But like the Gentle Series, because of the added bonuses from the Magical Robe and Magical Stick, the overall benefit is ATK+35, DEF+48, WIS+80, MDF+80, so it's definitely worth it even though there are items which offer higher attack for her. So, I recommend just using this set. |
The Protector Cave is already discussed in Section 8.9. I'll give a brief rundown here. First, you can only get to the Protector Cave right after Lily is returned. This happens right after you've fought the Black Dragon, but before you go off to the Frontier. During this time, go to the barkeep in Reza (Lily's father), speak with him twice, and he'll tell you about a secret cave. It's now accessible beside Reza if you exit the town. | |
The cave itself is somewhat difficult, as the enemies are advanced past the normal level. Also, the Guardian at the end is a bit tough. But, this cave is the only place where you can finish off all the Series equipment, as well as getting plenty of other significant items. A summary of the items you can find in the cave is: |