Lunar I&II Official Design Material
Translation by Maou
Kazunari Tomi Interview
Mr. Kazunari Tomi, Studio Alex Representative
Director. In "Lunar I," managed the project planning
and main program. Creator of well-known PC RPG series "Mugen
No Shinzou" [The Heart of Hopes and Dreams].
-Would you mind talking with us about "Lunar I?"
Tomi: The impetus for making "Lunar I" was to
make an RPG setting that hadn't been seen before. For example,
things like the clothing designs all resembled each other
in RPG's until then. We wanted a completely different location
that could still feel familiar, so we thought, "what
if we do it on the moon?" This was the beginning of
The first problem we suffered through was that the story
would be that there were formerly heroes who were adults,
and there would be new heroes acting in a different generation,
and if this were the case, we couldn't show both of them
on the screen at once. So I then talked with Mr. Shigema,
and after we set up things like what the old heroes had
done and how the resulting world had become, we created
the story of new youths.
-In the process of making the game, were
there any things that changed?
Tomi: Let's see. He's not here now, but
there was a scenario writer named Mr. Hino, and he didn't
have any morals (laughter). He put a feeling into the Lunar
world you would get if, I don't know, a group of boys got
together at night and told lecherous stories. The lecherous
things in Lunar are all from Mr. Hino and Mr. Shigema...(laughter).
However, this was a spot where there was strong love for
the characters. Everyone had love towards the characters,
like knowing a character wouldn't say a certain thing. The
dialogue was created with that kind of discussion.
Shigema: Were you saying something bad about
someone? (Mr. Shigema intrudes)
-"Lunar I" still has a very high
reputation today as a Mega CD RPG, doesn't it?
Tomi: Yes, I'm glad we worked hard on it.
Shigema: What Mr. Tomi paid attention to
during "Lunar I" was that obvious things were
Tomi: Right, doing obvious things correctly
and simplifying the rules.
Shigema: Until then there weren't many properly-made
RPG's on Mega CD. Well-made orthodox ones.
Tomi: No, I don't think it was orthodox.
There is a strong style. People say orthodox but I don't
think it's orthodox. Not all the elements that are usually
put into a normal RPG are in there. I think there is quite
a lot of originality. To be called orthodox just because
the menu or the screens or something are like before...
Shigema: But this part of Lunar was assessed
the most, really. An RPG you can have fun with.
-What do you think of "Lunar II"
after trying it?
Tomi: Well, I think there's not quite
enough love, maybe. The love between the protagonist and
the heroine is good, but I wonder what the surrounding
people are doing.
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