Lunar I&II Official Design Material
Translation by Maou
Youichi Miyaji Interview
Youichi Miyaji Interview
Mr. Youichi Miyaji, Game Arts
Game Arts Company President. Served as Producer and General
Project Director for "Lunar II." Look forward
to the next project!
Looking back on "Lunar II," I think that the way
that so many staff members with their unique personalities
gathered and worked together was part of what made it a
quality game. We were blessed by a fantastic staff from
within and outside the company, and this was both wonderful
and difficult. In particular, when "giving birth"
to a big project, making use of all the unique personalities
and combining them together could be difficult. This is
a universal problem with almost any project, but in a certain
sense "Lunar II" was easy to make, I guess. In
a normal situation, Mr. Kubooka would draw the characters
and that would be it. In the game-making world there are
many people who participate in projects this way, aren't
there? But with us, it ended up being important for everyone,
from Mr. Shigema to Mr. Kubooka to Mr. Satou, to get deeply
involved in "Lunar II." All Game Arts projects
are like this, really, we get deeply involved in them, delve
deeply into the project. Getting this involved is very important,
and this is really an issue of communication.
We learned a lot of things this time when we ended up finishing
making "Lunar II," things we'd like to make use
of in our next project. In the case of "Lunar II,"
the animation parts and the actual game were completely
separate, but I'm thinking about taking a step forward from
that in our next work and making a fusion of animation and
game that's completely different for the next generation
machines. This is what I came up with while working on "Lunar
II." I think it might turn out to be a project that
I'm also thinking about things like doing remakes for the
"Lunar" series, maybe III, but I think it would
be fun one time to make a director's cut for I and II. Since
I read all of the postcards we get from our users that say
things like whether the game was fun, or boring, or what
shape the next project should take, so I'd like to hear
more and more of these requests in the postcards. The reactions
of our kind users are fun to read and are the reason for
our work, so if everyone could continue to send in more
and more reactions, that will give us the energy to make
our next project.
It's taken almost two years do develop "Lunar II"
and it's been hard work. There might not be as many games
like this on the next generation machines, I think. But
we cannot just make the same level of game on the next generation
machines, we have to make a game that will surpass it. So
this will be hard work, but we will do it.
Anyway, I want to make an overwhelmingly great game on the
next generation machines. There are quite a number of things
we couldn't do because of hardware restrictions. Since we
will be freed from these restrictions I absolutely want
to make a game that delivers a strong impact. I hope everyone
will look forward to seeing the level of games we can make
and show to you.
Home | Artbooks Home | Introduction
[ Part 1
| Part 2
| Part 3
| Part 4