WHICH TYPE OF ITEM | |||
---|---|---|---|
Herbs |
Potions, Lights |
Food |
|
Robes |
Rocks |
Special Potions |
Herbs
Potions, Lights
Food
Robes
Rocks
Special Potions
Icon
Name
Cost
Description
Calm Herb
8S
Heals one person slightly. Same effect as the Calm spell.
Cure Herb
30S
Heals everyone slightly. Same effect as the Cure spell.
Star Herb
72S
Restores a bit of MP for one person.
Resurrect Herb
90S
Revives one person and restores a bit of HP.
Sun Herb
600S
Temporarily raises the maximum MP of one character.
Icon
Name
Cost
Creation
Description
Tranquility Potion
n/a
Water of Light
+ Calm HerbHeals one person a lot. Same effect as the Tranquility spell.
Lively Potion
n/a
Water of Protection
+ Calm HerbHeals one person entirely. Same effect as the Lively spell.
Cure Potion
n/a
Water of Protection
+ Cure HerbHeals all party members greatly. Stronger effect than the Cure spell.
Rest Potion
n/a
Mystery Water
+ Cure HerbRestores HP completely for all party members. Same effect as the Rest spell.
Star Light
n/a
Water of Light
+ Star HerbRestores some MP for one person. Stronger than the Star Herb.
Star Sparkle
250S
Water of Protection
+ Star HerbRestores a lot of MP for one person.
Resurrect Potion
n/a
Water of Protection
+ Resurrect HerbThis revives one character with much HP. A bit better than the Resurrect spell.
Life Potion
n/a
Mystery Water
+ Resurrect HerbRevives one character with full HP. Same effect as the Life spell.
Sun Light
n/a
Water of Light
+ Sun HerbRestores most MP for one person. Better than the Star Light.
Sun Sparkle
1200S
Water of Protection
+ Sun HerbRestores a large amount of HP and MP for one person.
Sun Radiance
1800S
Mystery Water
+ Sun HerbCompletely restores both HP and MP for one person.
Wind Spirit
55S
n/a
Instantaneously transports you from anywhere else to the town plaza. Same effect as the Psychotron spell.
Comet Light
n/a
n/a
Fully restores the HP and MP of all party members. You only receive this once in the entire game.
Icon
Name
Cost
Description
Donut
n/a
Restores a tiny amount of HP. You start with one of these in your inventory.
Cookie
n/a
Restores a small amount of HP. You receive these in battles in the second chapter.
Meat
n/a
Restores a slight amount of HP. You receive these in battles, and use them to advance the story in Chapter 2.
Icon
Name
Cost
Description
Blue Robe
180S
Basic robe. Recovers MP at a very slow pace. Usually not worth buying.
Power Robe
450S
Intermediate robe. Recovers MP at a moderate pace. Usually convenient as soon as it's available.
Quintet Robe
1800S
Best robe. Recovers MP at a rapid pace. Very much worth purchasing once it's available.
Icon
Name
Cost
Description
Shinsha
18S
When used in battle, casts a fire spell on one enemy.
Hollow Stone
30S
When used in battle, casts an attack spell on all enemies similar to the Lightning spell.
Randou
35S
When used in battle, casts an ice spell on one enemy.
Tan
n/a
When used anytime on a person, will raise his or her defense power.
Chalk
n/a
When used in battle, casts an attack spell on all enemies similar to the Saith Air spell.
Icon
Name
Cost
Description
Water of Light
35S
Combine with herbs to make items by selecting the Water, then an Herb.
+Calm Herb = Tranquility Potion; +Star Herb = Star Light; +Sun Herb = Sun Light
Water of Protection
145S
Combine with herbs to make items by selecting the Water, then an Herb.
+Calm Herb = Lively Potion; +Cure Herb = Cure Potion; +Star Herb = Star Sparkle; +Resurrect Herb = Resurrect Potion; +Sun Herb = Sun Sparkle
Mystery Water
270S
Combine with herbs to make items by selecting the Water, then an Herb.
+Cure Herb = Rest Potion; +Resurrect Herb = Life Potion; +Sun Herb = Sun Radiance