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Lunar: Silver Star Story Touch Major Update!

Posted on Wednesday, August 13, 2014 at 5:11 PM.

Just got word of a major update to LUNAR: Silver Star Story Touch for the iOS! This update is being submitted to the app store for approval. Some of the main updates include a refined rendering pipeline and graphics for retina devices (iPhone 4S or higher) along with all-new artwork adjustments to provide a complete widescreen gameplay experience! (iPhone 5 or higher)

Some other updates include support for iOS7 GameControllers along with the option to play in the original 4:3.

The best news: This big update will be available for free to existing customers! You can view some screenshot comparisons below:


Old Battle Screen



New Battle Screen



Old Map Screen



New Map Screen


Please note, the screenshots above are from an unfinished product and may not completely represent the final version.

GhaleonOne
GhaleonOne

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Posted by jay_are on Thursday, August 14, 2014 at 11:14 AM:

Sweet!! I'm happy to see them hard at work on this.
Though widescreen support is something I care so little about. I don't understand why people request it so much.
Considering the crazy amount of work that it takes to draw new areas on backgrounds, I wouldn't even ask for such a feature.

It's nice to see the sprites from the PC version too!
But I wonder if that will come with the option of using the older, more pixeled sprites from the PS1 port.

Hey, they better fix Nash's black thunder spell, which is supposed to be yellow.
Posted by Sonic# on Thursday, August 14, 2014 at 12:41 PM:

Very interesting comparison of the two. I'm interested in how they compare to the final version. I like the font choice a little bit better, and it looks sharper in general, though there are some small discrepancies with the sprites. (Where is Jessica's hair ornamentation?)

I just realized that I now have a device capable of running it. I might have to buy this game yet again.
Posted by jay_are on Friday, August 15, 2014 at 1:17 PM:

Sonic# wrote:
> I like the font choice a little bit better
Huh? You mean in comparison with PS1? Cause those 2 screens seem to have the same font.

Sonic# wrote:
> Where is Jessica's hair ornamentation?
Lol really good observation! But honestly, that isn't there in her portrait when she talks, or in other game artwork for SSS, but it was there in TSS, and not even always.
Posted by phyco126 on Saturday, August 16, 2014 at 4:18 PM:

How compatible is the game with the slew of iPhone controllers on the market? Playing via touch screen has been difficult with my poor finger eye coordination.
Posted by jay_are on Monday, August 18, 2014 at 2:24 PM:

phyco126 wrote:
> How compatible is the game with the slew of iPhone controllers on the market? Playing
> via touch screen has been difficult with my poor finger eye coordination.

It should work with most, if not all controllers.
I have an iMpulse controller, and it works great. However, that controller is tiny for most people's taste.
I got it cause it's portable, but I do want a bigger controller too.
Posted by Sonic# on Monday, August 18, 2014 at 7:46 PM:


"jay_are">
Sonic# wrote:
> I like the font choice a little bit better
Huh? You mean in comparison with PS1? Cause those 2 screens seem to have the same font.



The size is different.
Posted by jay_are on Monday, August 18, 2014 at 10:19 PM:

Oh you mean where the names and numbers are, it looks like there's a little bit more space in between each letter?
I can kinda see it yes, it looks kinda nicer, but playing the actual game on my system I can't even tell which of the 2 type of sizes it is currently.

OH also, here's hoping for a d-pad in landscape mode. This could mean people don't need a controller for this game!
I have a controller, but having a d-pad instead of the virtual analog stick, like it does in landscape, would be better yet.
Posted by jay_are on Friday, August 29, 2014 at 3:09 PM:

I've updated!! (I dont think I can edit my post, so here's a double post)

Pros:
1. The cursor outline that selects menu icons is thicker, this is good for visibility.
2. It's compatible with both graphics: Low res and high res. So it's almost like having 2 versions of the game in 1!!

Cons:
1. No d-pad in landscape mode, just the awkward analog movement.
2. Nash's thunder magic is still black instead of yellow.
3. Seriously? High res is not compatible with iPhone 4? Isnt the iPhone 4 a powerful machine capable of running complex 3D graphics?
Why would a 2D game not work? I mean, you can use it, but it will be super slow and unplayable. With this logic, we're only feeding Apple more money for newer devices.
4. Graphics are bad on the iPad. While on an iPhone, all pixels look perfectly shaped and matching in size, on an iPad, the pixels seem to get stretched, and gives the graphics weird looks like the character's eyes being different sizes.
Posted by Keith on Tuesday, October 14, 2014 at 5:02 PM:

Ancient Lunar-Net member here, any chance of an Android version? If not, can we do a kickstarter for one? Note: I haven't looked up this project at all, juat popped to the page right now and saw this.
Posted by Kizyr on Monday, August 24, 2015 at 11:59 PM:


"Keith">Ancient Lunar-Net member here, any chance of an Android version? If not, can we do a kickstarter for one? Note: I haven't looked up this project at all, juat popped to the page right now and saw this.


A Kickstarter wouldn't work since this isn't a project that needs to get funded -- someone else already has the rights to the property. On the other hand, contacting SoMoGa and/or Game Arts to express your interest is more likely to get traction (and, if I must say, more likely to get a game made than a fan-funded effort).

So, well, I'd say go for it. KF
Posted by Alunissage on Tuesday, August 25, 2015 at 2:10 PM:

OMG necropost.

=)
Posted by Kizyr on Tuesday, August 25, 2015 at 7:08 PM:


"Alunissage">OMG necropost.

=)


I know! It's my fault, really. I didn't see this post awaiting approval until just yesterday (so, presumably, most other people didn't). KF
Posted by Leo on Tuesday, August 25, 2015 at 7:45 PM:

Speaking of updates, why was the site and the forums messed up for a while? It said something about exceeding user capacity but that sure as hell doesn't sound realistic for here.
Posted by Alunissage on Tuesday, August 25, 2015 at 11:05 PM:

It was a webhosting issue, not related to LNet at all.
Posted by MeekileNMason on Friday, October 02, 2015 at 1:39 AM:

HEY !

How do we initiate a Kickstarter for... drumroll, please: Lunar 3 !?

I've fantasized about Lunar 3 for years, now with Kickstarter being so incredibly successful, it seems like a real possibility ! ! !

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